HP is not an excuse for ignoring strategy
The post says it all - just because you have 40k hp doesn’t mean you can ignore boss mechanics entirely. Since I have started to gear my druid out in the heroics, I have come across more and more lazy tanks that think that since they out gear the heroics, they can just stand in “fire” and ignore everything about the boss, and it greatly annoys me as someone who also plays a tank.
Maybe I’m just being a HUGE, GIANT
ass stick in the mud, but I honestly think that no matter what, you should still follow the boss mechanics. When I run heroic Sethic Halls (a lvl 70 instance), the final boss of the instance does a large AOE blast that has to be line-of-sighted (LOS - I’m going to use this term alot). If you didn’t at lvl 70, it would wipe the group, and at lvl 80 it does a large chunk of damage. You want to avoid it no matter what, and guess what: I do.
More after the break.
Are Heroics Dumbing down WoW?
I’m going to start off with a repost from a great blogger over at worldofmatticus.com, Thespius.
Are Easier Heroics Better in the Long Run?
The patch 3.3.2 includes a few amendments to Heroic Dungeons and how they’re played. Entire packs of mobs are being deleted. Bosses abilities are being shortened or being made less frequent. Fight mechanics are being made easier. In essence, Blizzard is giving us more opportunities to blow through these dungeons with little to no effort.
I’m an educator at heart. Seeing as though my life “endgame” is to be at the front of a classroom, it’s important to me that people learn the skills necessary to go through life. How to write a proper business letter, how to analyze a novel or article, or how to put your thoughts in order and present them in a proper argument.
How does this translate into WoW? Teaching players how to follow a kill order, how to manage small and large cooldowns, or how to CC a mob. Remember some of the cardinal rules of this game that we’ve all learned?
- If the ground changes, get out of it. Pretty standard stuff, except for rare circumstances
- If the boss starts spinning with his huge weapon, move away from it.
- If a really annoying mob is causing havoc, CC it. If possible, avoid DoT’ing it.
We learn these the hard way. And, we have to utilize and execute what we’ve learned in the current content. Ground changes? Sounds like Rotface’s ooze pools on the ground. Spinning mobs? Marrowgar. The need to CC a mob? The mind controls in Lady Deathwhisper.
More after the break.